Gamified Garbage Disposals

This Augmented Reality Trash Can Turns Garbage Into Multimedia Tetris

If you are a fan of old school computer games and like to feel rewarded when you throw away your garbage, you will seriously dig this augmented reality trash can. The TetraBIN offers positive motivation for binning items by gamifying garbage disposal.

The bin monitors input using three internal infrared beams. So when someone throws something out into the receptacle, sensors are triggered that activate an LED light display on the exterior cylindrical screen. Essentially, every time you drop something in, the trash turns into a Tetris piece. There are even speakers inside the augmented reality trash can that play retro video game sounds.

Created by University of Sydney's Design Lab alumni Sam Johnson and Steven Bai, the TetraBIN media installation also incorporates the concept of the Internet of Things.

Augmented Reality Gaming
Gamifying garbage disposal using augmented reality technology creates new opportunities for interactive gaming experiences with everyday activities.
Internet of Things Integration
Incorporating the concept of the Internet of Things into trash cans opens up possibilities for connected waste management systems that can track and optimize disposal processes.
Multimedia Recycling
Using LED light displays, speakers, and interactive features in trash cans transforms the act of recycling into a multimedia experience, encouraging positive behavior change.

Where This Applies

Consumer Electronics
Consumer electronics companies can explore the development of augmented reality trash cans as a new product category for interactive and gamified experiences in waste management.
Smart Home Technology
Smart home technology providers can leverage the Internet of Things integration in trash cans to offer connected waste management solutions as part of their ecosystem.
Sustainable Waste Management
Companies in the waste management industry can adopt multimedia recycling solutions to incentivize recycling behaviors and improve overall waste management practices.
SCORE
5.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 72%
Activity 70%
Freshness 8%

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