Steampunk Gas Masks (UPDATE)

Artist Tom Banwell Creates Sci-Fi Face Armor

Artist Tom Banwell specializes in a variety of different works of art, but his most cogent and effective speciality is a collection of science fiction influenced steampunk gas masks that seem more at home in a William Gibson or Ray Bradbury novel than on someone's face.

As an artist, Tom Banwell's creations are entirely original, and feature deft workmanship and dedication. Each of his masks are wearable, and fashionable. One suspects his penchant for creating such memorable steampunk gas masks is that the sci-fi headgear manages to blend Tom's biggest interests: history, costumes, and fantasy.

I'm not one for freakish masks, but Tom Banwell's craftsmanship has me considering a trip into another realm. Look through our gallery to see some of the highlights from his workbook.

Implications - In the last few years, Hollywood has placed an increased focus on properties that are either video game, comic book, or animation related. This is because this properties arrive with a ready-made fanbase. A company would be wise to partner with another brand that has "cult" or obsessive fans. This increases the brand's chances of creating a lasting connection with a consumer based on a short-term co-branded product.

Steampunk Fashion
Disruptive innovation opportunity: Creating unique and fashionable steampunk-inspired clothing and accessories.
Niche-fandom Partnerships
Disruptive innovation opportunity: Collaborating with brands that have cult or obsessive fans to create co-branded products and tap into a passionate consumer base.
Sci-fi-inspired Art
Disruptive innovation opportunity: Exploring the intersection of science fiction and art to create visually captivating and thought-provoking pieces.

Sectors Adopting This

Fashion and Apparel
Disruptive innovation opportunity: Incorporating steampunk elements into mainstream fashion to cater to an alternative fashion subculture.
Entertainment and Media
Disruptive innovation opportunity: Partnering with cult or fandom-driven properties to create unique merchandise and experiences for dedicated fans.
Art and Design
Disruptive innovation opportunity: Pushing the boundaries of traditional art by incorporating sci-fi themes and creating visually captivating pieces.
SCORE
4.6 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 76%
Activity 53%
Freshness 8%