Self-Balancing 3D-Printed Figurines

These 3D-Printed Models Use Ball Bearings For Balance

Disney Research has created a quirky but technically impressive range of 3D-printed models and figurines in order to go about showcasing a new and unique technology that makes use of embedded ball bearings to enable the figurines to maintain their balance.

These 3D-printed models make use of special metal balls that are modeled while the design process is still in the software phase. The balls are placed inside carefully sized cavities, so that as they roll around, they change the center of gravity of the figurine. Users can enjoy the ability to program the kind of balancing act that they'd like their figurine to pull off, and this is then carried through right to the printing process.

In addition to looking impressive, these 3D-printed models are showcasing technology that could be useful for industrial 3D-printing applications.

Embedded Ball Bearings
The use of embedded ball bearings in 3D-printed models creates opportunities for improved balance and stability in various industries.
Programmable Balancing Act
The ability to program the balancing act of 3D-printed figurines opens up possibilities for interactive and customizable products in different sectors.
Industrial 3D Printing Applications
The showcasing of this unique technology in 3D-printed models highlights potential applications for improved functionality and advanced features in industrial sectors.

Industries Being Reshaped

Toy Manufacturing
The integration of embedded ball bearings in 3D-printed figurines can revolutionize the toy manufacturing industry by offering enhanced playability and interactivity.
Entertainment and Collectibles
The programmable balancing act of 3D-printed models presents disruption opportunities in the entertainment and collectibles industry, providing unique and customizable products for consumers.
Manufacturing and Design
The use of embedded ball bearings in 3D printing showcases potential advancements in manufacturing and design processes, allowing for more efficient and stable creations.
SCORE
4.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 62%
Activity 65%
Freshness 8%