Organization-Backed Video Games

Esports Organization 100 Thieves Launches the 'Bank Heist' Game

Bank Heist, a Fortnite-exclusive game created by the North American esports organization 100 Thieves, has been released. Bank Heist serves as 100 Thieves' first published gaming project, showcasing the organization's dedication to expanding its potential in the gaming scene. In the team-based robbery scenario game, one side protects the wealth while the other makes an effort to grab it.

The UEFN (Unreal Editor for Fortnite), which enables producers to construct their own in-game modes, was used to create the game mode. Along with Bank Heist, 100 Thieves said that other Fortnite gaming islands would be added in the upcoming months.

“Epic Games has given non-traditional game developers like 100 Thieves an amazing toolset to build something fun in weeks, not years. Building with UEFN was an easy and welcome decision, given our love for Fortnite and experience using Unreal Engine," said John Robinson, President & COO of 100 Thieves.

Image Credit: 100 Thieves, Epic Games

Organization-backed Video Games
Creating and releasing video games as a marketing and expansion strategy for organizations.
Team-based Robbery Scenario Games
Developing and playing games that involve a team protecting or stealing assets within a themed scenario.
User-generated Content in Gaming
Leveraging tools like UEFN to enable players and developers to create their own in-game modes and islands.

Sectors Adopting This

Esports
Exploring the potential of esports organizations to expand into game development and drive engagement with fans.
Gaming
Finding new ways for gaming companies and organizations to diversify their offerings and reach larger audiences.
Technology
Developing innovative gaming tools and platforms that empower users to create and share their own content.
SCORE
2.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 26%
Activity 24%
Freshness 18%