Indoor Sledding Stunts

North Face's Dog Sledding VR Experience Launches a Real-Life Race

To get consumers in the right frame of mind for trying on its outerwear gear, North Face set up a VR experience for mall-goers. This involved stepping into a snowy booth and being geared up to virtually lead an immersive 360-degree dog sled race. While the marketing experience could have easily stopped here, the minute the headsets were removed, participants were launched into a real dog sled race through the mall.

This combination of a pop-up polar camp, experiential marketing and virtual reality make this North Face stunt one extreme adventure that will be unforgettable the next time the individuals involved go to purchase a coat.

The stunt is perfectly summed up by one social tag, #Sudden Exploration, that captures the spirit of the brand and this wild advertising adventure.

Experiential Marketing
The use of immersive and interactive experiences to engage consumers and create lasting impressions, offering opportunities for brands to stand out in a crowded market.
Virtual Reality
The use of technology to create simulated environments, allowing brands to provide unique and memorable experiences that transcend physical limitations.
Pop-up Retail
Temporary retail spaces that offer brands the ability to create immersive and personalized experiences, disrupting traditional brick-and-mortar retail.

Industries Being Reshaped

Outdoor Apparel
The outdoor apparel industry can utilize experiential marketing and virtual reality to showcase their products in action, inspiring consumers to make purchases and fueling brand loyalty.
Digital Entertainment
The digital entertainment industry can leverage virtual reality to create engaging and interactive experiences for users, disrupting traditional forms of entertainment.
Mall Retail
Mall retailers can embrace pop-up retail concepts to create unique and memorable experiences that drive foot traffic and enhance customer engagement, disrupting the traditional shopping experience.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 22%
Activity 62%
Freshness 8%