Mixed Reality Workout Bikes

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VirZOOM Transforms Stationary Bike Workouts with VR Video Games

— February 3, 2017 — Lifestyle
As described by VirZOOM co-founder Eric Janszen, their at-home cycling workout system is "meant to trick you into working out." While most people have the physical ability to pedal furiously enough to work up a sweat on a stationary bike, sometimes it's one's mental attitude or a fixation on uncomfortable sensations in the body that prevent a person from performing to their fullest. VirZOOM "distracts" people by immersing them in virtual reality video games.

Some of the challenges that one might embark on while riding the at-home system include pursing a thief on horseback, flying over mountainous landscapes on a winged horse or competing against others in high-intensity road races.

The VirZOOM bike system is now available through major retailers, but it also requires a virtual reality system such as the HTC Vive, Oculus Rift or Sony PlayStation VR.

Trend Themes

  1. Virtual Reality Fitness — The use of virtual reality technology to enhance and engage users in fitness activities, transforming traditional workouts.
  2. Gamified Exercise — Incorporating gaming elements and challenges into exercise routines, making them more enjoyable and captivating.
  3. Mental Attitude Transformation — Utilizing immersive experiences to distract users from discomfort or negative mental attitudes, enabling them to perform at their fullest.

Industry Implications

  1. Fitness Equipment — The fitness equipment industry can explore integrating virtual reality systems into stationary bikes and other fitness machines, creating a more engaging and immersive exercise experience.
  2. Video Game Development — Video game development industry can seize the opportunity to design exercise-focused games that are compatible with virtual reality systems and can be used for gamified exercise.
  3. Virtual Reality Technology — The virtual reality technology industry can collaborate with fitness equipment manufacturers to create specialized VR systems for workout equipment, enhancing the overall fitness experience.
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