Assistive Upper-Body Exoskeletons

This Exoskeleton Reduces the Effort Required to Raise One's Arms

Ottobock, a German company that specializes in the design and manufacture of exoskeletons, orthoses and prosthetics, has launched an innovative upper-body exoskeleton that is designed to help wearers get more strength and leverage out of their body whilst evading injury and fatigue.

The 'Ottobock Shoulder' is an upper-body exoskeleton that the company says is designed to channel wearers' potential energy into a cable and spring system. "This potential energy is absorbed, with minimal amount of exertion on the wearer, when the arms are lowered," explained Ottobock's chief scientist Dr. Homayoon Kazerooni, with the end result being that the stored energy is harnessed to allow wearers to raise their arms with reduced effort.

Worn like a backpack, this upper-body exoskeleton does not require a battery pack or electrical connection, and is available for $4,990.

Image Credit: Ottobock

Assistive-exoskeleton-technology
Assistive exoskeletons will continue to revolutionize the healthcare industry by providing a greater range of motion with reduced effort and fatigue.
Non-electrical Exoskeletons
The development of non-electrical exoskeletons will lead to more affordable assistive technologies and more widespread use.
Ergonomic Wearables
There will be an increased demand for ergonomic wearables that reduce physical exertion and decrease the potential for workplace injuries.

Who This Affects Most

Healthcare
Assistive exoskeleton technology is revolutionizing the healthcare industry and providing a new way to aid patients with mobility and strength.
Manufacturing
The development of non-electrical exoskeletons will have a major impact on the manufacturing industry by reducing physical strain and increasing productivity.
Construction
Ergonomic wearables have the potential to reduce the number of injuries in the construction industry and enhance worker safety.
SCORE
5.4 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 64%
Activity 86%
Freshness 12%