World Travel Board Games

Trekking the World by Underdog Games Takes Players Around the Globe

Trekking the World is a world travel board game ideal for family and friends. Brought to life by Underdog Games, a brand founded by Hasan and Charlie and committed to sharing their love of board games with the world, Trekking the World takes players on an enigmatic adventure.

Created by travel lovers, the game stops at various wonders of the world, thereby sparking exciting discussions among players. Based on an award-winning game design, the intelligent game is designed for two to four players. The game takes roughly 30-60 minutes to complete. Its main premise is to race against other players to visit the world's most popular destinations. The winner will prove that they are the most experienced traveler by scoring Victory Points and moving around the map.

Image Credit: Underdog Games

Virtual Board Games
With more people staying at home due to the pandemic, the rise of virtual board games has created disruption in the gaming industry, with opportunities for businesses to capitalize on this new trend.
Eco-tourism
The demand for sustainable travel and eco-tourism has driven the growth of travel-themed board games that emphasize the importance of environmental protection, offering opportunities for businesses to explore this niche market.
Educational Games
The rise of educational board games, like Trekking the World, offers an opportunity for businesses to develop games that promote learning and exploration, especially in the growing world of online learning and remote education.

Who This Affects Most

Board Game
The board game industry is experiencing disruption from virtual board games and sustainable, educational travel-themed games, offering opportunities for businesses to innovate in these areas.
Travel
With the pandemic disrupting the travel industry, travel-themed board games are appealing to customers seeking a fun way to satisfy their wanderlust, creating an opportunity for businesses to cater to this demand.
Education
The rise of educational board games offers an opportunity for businesses in the education sector to explore new ways of promoting learning and engagement among students.
SCORE
1.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 25%
Activity 17%
Freshness 11%

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