Bright Textural Device Accessories

Dbrand Introduces the Touch Grass Collection for Devices

Dbrand is known for its pranks and this past April Fool's Day, the team had unveiled the Touch Grass collection and this is now a real product that is surprisingly popular. The new collection is just as it is described -- it makes devices look an feel like they are entirely covered in grass.

The capsule is made available for over 100 different devices during its launch. This includes the new iPhone models, handheld gaming consoles, gaming desktops, and MacBooks. Notably, the skins are not made from actual grass, but the brand has used a technique known as electrostatic flocking to carefully attach thousands of small polyethylene strands to each skin. There are also charged electrically to ensure that it stays upright.

Image Credit: Dbrand

Textural-enhanced Device Skins
Textured device accessories offer a tactile user experience that differentiates personal electronics beyond the traditional smooth surfaces.
Novelty-driven Consumer Electronics
Introducing playful and unconventional designs like grass skins taps into the growing demand for personalization and novelty in tech gadgets.
Eco-inspired Electronics
Products that mimic natural elements such as grass promote a sustainable aesthetic without compromising on the functionality of devices.

Where This Applies

Consumer Electronics
The merging of textures and electronics surfaces invites creative design input in an industry driven by minimalism.
Mobile Accessories
As personalization becomes key in mobile technology, the accessory sector gains importance as a domain for expression and customization.
Material Science
Innovations such as electrostatic flocking used in synthetic grass skins highlight advances in applying materials science to everyday technology.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 35%
Activity 32%
Freshness 47%