Tracking Fictional Travels

A Map of Tintin's Journeys Around the World

If you've ever wondered where Tintin has traveled to around the world? Well Georges “Herge” Remi has created an accurate map for Tintin lovers, to show the multiple journey's he's taken.

The simple idea of creating the geography behind Tintin stories started as a hobby for Remi, but now has become a well-known project--one that you can now buy for approximately $60.

Implications - As people grow older, they're exposed to the reality and monotony of everyday life and thus, often yearn for a chance to embody fictional characters. This idea has become a rising concept for artists who have placed cartoons in real-life situations. The juxtaposition has intrigued many consumers who are now faced with imagery that involves crossing the boundaries of the real world and the animated world. Bringing these fantastical elements to reality is a great way for brands to expand the imagination of consumers looking for inspiration and creativity in a product.

Cartoons in Real Life
Bringing fictional characters into real-life situations has intrigued consumers and provides an opportunity for brands to expand their imagination.
Crossing Boundaries
Juxtaposing the animated world with the real world has become a rising concept that fascinates consumers and offers creative inspiration.
Embodying Fictional Characters
As people yearn to escape the monotony of everyday life, there is a growing interest in embodying fictional characters, presenting an opportunity for artists and brands to create immersive experiences.

Where This Applies

Art
Artists are incorporating cartoons into real-life settings, creating a unique and captivating visual experience.
Entertainment
The integration of fictional characters into reality offers new opportunities for immersive entertainment experiences.
Merchandise
Creating products that allow consumers to embody their favorite fictional characters provides an avenue for brands to tap into the desire for escapism and imagination.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 3%
Activity 31%
Freshness 8%