Tactile Graphic Novels

This Comic Book Artist Created Tactile Graphics for the Visually Impaired

The tactile graphics created by the comic book artist Ilan Manouach were designed as a graphic novel for the visually impaired.

The project, titled 'Shapereader,' was inspired by the artist's solitary retreat in Lapland, Finland which has little visual engagement aside from snow and the animal imprints in it. The first graphic novel in this project is called 'Arctic Circle' and does not require a knowledge of braille. Each of the subjects and concepts in the story are represented by a "tactigram" which is "meant to evoke the feeling of what it represents." A braille index provides the information required to understand the story that these tactile graphics tell.

This graphic novel project is accessible to the visually impaired, while offering those who are not a unique reading experience that could educate them on the subject of braille.

Tactile Graphic Novels for Visually Impaired
The creation of tactile graphic novels presents an opportunity for artists and publishers to cater to the visually impaired community and offer a unique reading experience.
Inclusive Publishing
The development of inclusive publishing tools and formats, such as tactile graphics, allows for greater accessibility and inclusivity in the publishing industry.
Multisensory Storytelling
The use of tactile graphics in storytelling opens up possibilities for creating immersive and multisensory experiences for all readers, including the visually impaired.

Sectors Adopting This

Publishing
The publishing industry can leverage tactile graphic novels to expand their offerings and reach a new audience of visually impaired readers.
Accessibility Technology
Companies in the accessibility technology sector can develop innovative solutions and tools to improve the creation and distribution of tactile graphic novels.
Education
The education industry can incorporate tactile graphic novels into their curriculum to enhance learning experiences for visually impaired students and promote inclusivity.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 54%
Activity 50%
Freshness 8%