Sword of Ditto may not revolutionize fantasy gameplay, but its unique in-game time mechanic and lack of handholding makes this title feel kind of like the real world. Developed by onebitbeyond, this game blends roguelite action and RPG mechanics into a cheery and colorful world. This fun-focused design may make the game seem simple but it's important that players not get lost in the mindless charm of the world.
While players will be tasked with traversing multiple dungeons for new items, this endeavor must be perfectly timed. Sword of Ditto allows players to try many things within its world but its four in-game days mechanic ensures that players will not have time to complete everything in the world. This mechanic encourages multiple playthroughs especially as the world changes with the player's previous actions on every playthrough.
In addition to managing the time mechanic, Sword of Ditto does very little to instruct players on how to play. This lack of handholding enforces a sense of learning and progression as players learn how to interact with the world around them.