Video games let their users control the fates of virtual beings, but Stanford's 'Biotic Games' series is the first to use living cells as a key gameplay component.
Conceived by Riedel-Kruse and his team, Stanford's 'Biotic Games' requires players to control real microorganisms to complete game objectives. This is achieved by the manipulation of electrical field polarity or releasing bouts of chemicals; everything is done through the use of a video game controller. So far, the games available include Ciliball, PAC-mecium, Biotic Pinball and POND PONG, but more are constantly being developed.
Virtual Microbe Manipulation
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