Rainbow Rope Playgrounds

Skill Forest Climbing Net Makes the Hakone Pavillion a Magical Place

The Skill Forest climbing net is a recent addition to the Hakone Open-Air Museum. The rope climbing net is suspended like a colorful spider’s web in the Hakone Pavilion, an architectural marvel made of stacked timber logs. Complete with spider-egg-sac-like ball swings near the floor, and portals to interior sliding tubes, the mesh of sensory provocation affords children the chance to work out their wiggles and learn through play.

Artist Toshiko Horiuchi Macadam created the Skill Forest climbing net as an interactive design for children. By locating the vibrant climbing net within the composition of the Hakone stacked log pavilion, the artist deliberately raises the intensity of the children’s play experience. She funnels the sense of being outside, surrounded by nature, into the enclosed play space with non-verbal cues from the log containment and the webbed design of the Skill Forest climbing net.

Interactive Playground Design
Creating immersive and engaging play spaces for children through interactive designs like the Skill Forest climbing net.
Sensory-rich Experiences
Incorporating various sensory elements into playgrounds, such as colorful rope nets and swinging ball swings, to stimulate children's senses and enhance their play experience.
Nature-inspired Play Structures
Designing play structures that seamlessly blend with the natural surroundings, like the Hakone Pavilion and the Skill Forest climbing net.

Where This Applies

Playground Equipment
Opportunity for companies in the playground equipment industry to develop and manufacture innovative and interactive play structures.
Architecture and Design
Opportunity for architects and designers to create unique and nature-inspired play spaces that incorporate interactive elements.
Childcare and Education
Opportunity for childcare centers and education institutions to integrate immersive and sensory-rich playgrounds into their facilities to enhance children's learning and development.
SCORE
4.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 56%
Activity 73%
Freshness 8%

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