Claymation Fan Contests

Shaun the Sheep Fan Contest Invites One to Become Claymation Character

Shaun the Sheep fan contest invites one to become claymation character by giving a UK-based fan the chance to be immortalised in clay in Aardman’s next feature, The Beast of Mossy Bottom. TikTok and Aardman will open entries on September 4, asking creators to post a short video showing their love for Shaun with the hashtag #ShaunTheSheepMovie3. The 20 videos with the highest engagement will advance to a judging panel, which will select the winner.

The grand prize is being sculpted in clay by Aardman’s award-winning team and appearing in the third Shaun the Sheep film, set for 2026. The challenge invites playful entries, from puppet-making tutorials and stop-motion clips to themed baking or Shaun-inspired haircuts. Designed to celebrate claymation craft and community, the initiative connects fans directly to the studio’s storytelling tradition while spotlighting emerging creators.

Image Credit: Aardman

User-generated Content Engagement
Aardman's contest demonstrates the power of user-generated content, encouraging fans to actively engage with the brand through creative expression.
Interactive Fan Experiences
By offering fans a chance to become a part of the narrative world, interactive fan experiences are creating deeper emotional bonds with audiences.
Revitalization of Traditional Animation
The claymation contest revives interest in traditional animation techniques, blending nostalgia with modern digital engagement.

Where This Applies

Animation and Film
The animation and film industry benefit from incorporating fan-generated content into mainstream projects, enhancing audience loyalty.
Social Media Platforms
Social media platforms like TikTok are becoming pivotal in hosting creative contests that integrate directly with entertainment media.
Merchandising and Licensing
The opportunity to feature fans' creative works can expand merchandising and licensing opportunities, allowing for unique, customized products.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 15%
Activity 19%
Freshness 59%

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