Adventurous Woodland Creature Games

'Root' is a Fantasy Board Game That Requires a Strategy

'Root' launched on Kickstarted in the October of 2017, and has since greatly exceeded its original funding goal of $24,000.

Root is described as an interactive strategy game that's intended for two to four players at a time, and takes place in an expansive wilderness landscape. The game pits players against the various obstacles that they will have to face as they explore and try to progress through it. Due to this, the game can be played multiple times by the same players, as they try to develop better strategies to overcome these obstacles.

In addition, Root is made to be more accessible and faster than many other board games of the name nature that are on the market, making it easier to track one's score, move through the game, and teach the rules to others.

Interactive Strategy Games
The success of Root shows a demand for interactive strategy games that can be played multiple times by the same players.
Fast and Accessible Board Games
Root's success highlights the need for board games that are fast, accessible, and easy to teach to others.
Games Featuring Expansive Wilderness Landscapes
Root's popularity points to a trend for games that take place in expansive wilderness landscapes, offering players a new and immersive gaming experience.

Where This Applies

Board Game Industry
There is an opportunity for the board game industry to create more interactive and accessible strategy games like Root.
Wilderness and Outdoor Recreation Industry
Root's success suggests that there is a demand for products and experiences that offer immersive explorations of wilderness landscapes.
Video Game Industry
The success of Root suggests there is an opportunity for video game developers to create games featuring similar immersive landscapes and interactive strategy elements.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 19%
Activity 17%
Freshness 8%

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