Virtual Tabletop Games

'Resolution Games' Has Debuted a Non-VR Version of 'Demeo: Roots of Evil'

'Resolution Games,' the studio most famous for its virtual tabletop game 'Demeo: Roots of Evil' has announced that this game will be available on new devices. Demeo: Roots of Evil, often referred to as just Demeo, is an award-winning Virtual Reality (VR) tabletop role-playing game (RPG). This VR RPG allows users to interact with each other and simulate the feeling of being in person and playing a board game, including the ability to physically roll a dice or move your game pieces.

Resolution Games has announced that it will be releasing a non-VR version of Demeo on PC. This means that tabletop game fans and RPG fans will be able to enjoy the award-winning game without the need for a VR headset. While VR has gained popularity in recent years, it is still far from being an everyday device found in every consumer's home. With Demeo's shift to the regular PC platform, the available consumer base will grow exponentially.

Image Credit: Resolution Games

Non-vr Tabletop Games
The release of Demeo on non-VR platforms highlights a trend towards making traditionally VR-only games available to a wider audience, potentially opening new markets for game developers.
Multiplayer Board Games
Demeo's success as a VR and now non-VR tabletop RPG is indicative of a trend towards creating digital versions of traditional board games that can be played with friends online, presenting opportunities for digital adaptations of classics.
Immersive Simulation
The popularity of Demeo and similar games is representative of a trend towards immersive simulation, providing experiences designed to encompass users and transport them beyond their physical environment, opening the potential for innovation in gaming and training applications.

Who This Affects Most

Gaming
The non-VR release of Demeo to PC's is an example of a growing market within the gaming industry for traditional tabletop games that can be adapted for digital play and enjoyed online.
Virtual Reality
The release of non-VR adaptations of VR games signals a shift towards a broader range of options within this industry and represents an opportunity for game developers and designers to cater to a more comprehensive consumer base.
Training and Development
The potential for immersive digital environments found within games like Demeo offers innovation opportunities within the training and development industry that could significantly drive progress in fields like medicine, engineering, and defense.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 17%
Activity 11%
Freshness 11%