Dice Manipulation Board Games

'Tesseract' is a Cooperative Strategy Game for 1-4 Players

'Curt Covert,' a board game company with nearly 20 years of experience in the industry, recently launched a Kickstarter campaign for 'Tesseract,' its latest cooperative board game. Tesseract is poised as a "dice manipulation game" for one to four players at a time. Each round takes under two hours, but approximately one full hour. Throughout the game, players are tasked with working together to remove, adjust, and contain cubes from the Tesseract, the large block of cubes in the center of the board game.

The Tesseract is comprised of 64 custom dice that rotate on a powered platform. Each cube contains a different set of glyphs that host their own challenges to be stabilized. Each turn, a player may remove a cube from the tesseract, rotate the cube as they please, and move a cube from one research lab to another.

Tesseract is currently available for preorder on Curt Covert's official Kickstarter page for $50 USD.

Image Credit: Curt Covert

Cooperative Board Games
The rise of cooperative board games has opened up opportunities for businesses to design games that foster teamwork and collaboration.
Dice Manipulation Games
The popularity of dice manipulation games allows for businesses to create innovative games that require strategic thinking and problem-solving.
Customized Gaming Accessories
The use of customized gaming accessories, such as the rotating platform in Tesseract, provides an opportunity for businesses to create unique products that enhance gameplay.

Industries Being Reshaped

Board Game Industry
The board game industry continues to thrive, with new games and variations constantly being introduced.
Gaming Accessories Industry
The gaming accessories industry presents a lucrative opportunity for businesses to create innovative and customizable products that enhance the gaming experience.
Educational Gaming Industry
The educational gaming industry can use the cooperative and problem-solving aspects of games like Tesseract to develop learning-based games for a variety of subjects.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 22%
Activity 51%
Freshness 14%