Financial Relief-Focused Digital Hackathons

Razer Fintech Orchestrates a Three-Day Hackathon

Cognizant of the many financial issues and insecurities individuals and businesses are facing amid the COVID-19 crisis, Razer Fintech launches its "first-ever digital hackathon in Singapore." Running from May 15th until May 17th, this challenge empowers Singapore tertiary students, young professionals, and start-ups to put forward solutions to problems that have been "exacerbated by COVID-19."

These problems include but are not limited to the difficulty companies are having with accessing grants and support "in a timely and efficient manner," solutions for businesses who are looking to seamlessly move into the digital space, additional funding options to small and medium-sized enterprises, as well as solutions for underinsured consumers who are not necessarily tech-literate, and more.

Winners with viable banking solutions will be welcomed to operationalize their ideas within Razer Fintech's financial services ecosystem.

Image Credit: Shutterstock

Financial Relief-focused Digital Hackathons
Opportunities to develop innovative solutions for financial issues and insecurities exacerbated by COVID-19.
Timely and Efficient Grant Access
Disruptive innovation opportunities to simplify the process for companies to access grants and support.
Seamless Expansion Into the Digital Space
Innovative solutions to help businesses seamlessly transition into the digital realm.

Industries Being Reshaped

Financial Technology (fintech)
Opportunities for fintech companies to provide innovative financial services and solutions.
Start-up Ecosystem
Potential for start-ups to offer disruptive solutions to financial challenges faced during the COVID-19 crisis.
Insurance
Innovation opportunities for insurance companies to develop solutions for underinsured consumers who are not tech-literate.
SCORE
3.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 32%
Activity 70%
Freshness 9%