Game-Improving Wristbands

Play Racket Sports Like the Pros with the Pulse Play Wristband

While there are plenty of smart wristbands on the market, Pulse Play is the only wearable device specifically tailored for racket sports. Designed by three-time Grand Slam winner Andy Ram, the Pulse Play Wristband helps improve your game while also connecting you to the others in the global amateur racket sports community.

Pulse Play is designed to seamlessly integrate with your game flow, to act as a real-time scorekeeper and announcer. The smart wristband then keeps track of your match performance and ranks you accordingly to help you track your progress. Off the court, Pulse Play integrates you into the racket sports community by connecting you with other potential opponents you might wish to play, based on location and level of play.

So whether your game is tennis, squash, badminton or even ping pong, the Pulse Play Wristband is perfect for helping any racket sport player to improve his or her game.

Racket-sport Specific Wearables
There is an opportunity to create more wearables tailored to specific sports such as racquetball, squash and ping pong to help players improve their game.
Real-time Scorekeeping Devices
While Pulse Play is designed for racket sports, real-time scorekeeping devices can be developed for other sports such as basketball, football and baseball, providing an opportunity for players to track their progress and performance.
Community-driven Wearables
Creating wearables that foster a community of players can help players connect with others to challenge and improve their skills and abilities.

Industries Being Reshaped

Sports Equipment Manufacturers
Sports equipment manufacturers can tap into creating wearables that improve game performance and foster community, disrupting how we view sports equipment and technology.
Wearable Technology Companies
Wearable technology companies can capitalize on the trend of creating sport-specific wearables and explore opportunities for real-time scorekeeping devices for various sports.
Amateur Sports Organizations
Amateur sports organizations can explore the potential of community-driven wearables to help amateur players connect with others and enhance their skills and abilities.
SCORE
4.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 61%
Activity 74%
Freshness 8%