Smart Recovery Health Wearables

The Conceptual 'PAL' Wearable by Angus Chung is Intelligent

The conceptual 'PAL' wearable has been designed by Angus Chung as a device for users to incorporate into their daily lifestyle when seeking out a way to stay supported in their athletic endeavors. The device works by being worn on the wrist and going to work tracking how the user moves, exercises and goes about their day to provide them with a truly customized suggestion for athletic recovery. The device makes use of an inherently simple functionality that only requires users to double-tap the top of the band to start or stop tracking.

The conceptual 'PAL' wearable is imagined with the Wahoo+PAL smartphone app that would provide users with access to detailed information and more. The device shifts away from screen-focused technology towards display-free solutions.

Smart Recovery Wearables
Developing wearables that can monitor user movement, exercise and activity to provide customized recovery suggestions, disrupting the athletic recovery industry.
Screen-free Technology
Advancing the concept of display-free solutions to shift focus away from screen-focused technology, disrupting mobile technology industry.
Intelligent Health Tracking
Incorporating intelligence into health tracking wearables to improve personalized recommendations on athletic recovery, disrupting the health and wellness industry.

Sectors Adopting This

Athletic Recovery
Creating innovative smart wearables to provide customized solutions for athletic recovery, disrupting fitness and health industry.
Mobile Technology
Advancing screen-free technology to deliver alternative solutions and change the way users interact with mobile devices, disrupting mobile technology industry.
Health and Wellness
Incorporating intelligence into health and wellness technology to deliver personalized recommendations and insights to users, disrupting traditional health and wellness methods.
SCORE
6.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 81%
Activity 88%
Freshness 11%