Endangered Virtual Pet Games

Pets Endangered Species Lets You Take Care of Disappearing Animals

Pets Endangered Species is a gaming concept by Jarvis Production that encourages people to take care of a virtual endangered animal, much like you would a Tamagotchi. Players would be able to feed, train and interact with the virtual endangered animals but as in real life, it's all about equilibrium—if you overdo an action, such as overfeeding your pet, they will become noticeably plumper.

Animals like Pandas, Snow Leopards and Tasmanian Devils would be available for purchase, as well as specific items for the animals like food, climbing structures and other sources of entertainment. These in-game purchases could be graphed to show the amount of money players have donated towards saving these animals. Additionally, the game provides animal profiles and more information on what they can do to help save these creatures.

Pets Endangered Species is now on Kickstarter, campaigning to further the game's development and launch it across mobile and tablet platforms.

Virtual Pet Games
Disruptive innovation opportunity: Create virtual pet games that raise awareness of and support for endangered species.
In-game Purchases
Disruptive innovation opportunity: Develop in-game purchase systems that track and graph donations towards conservation efforts.
Gamified Education
Disruptive innovation opportunity: Combine gaming with educational content to provide information and resources for saving endangered animals.

Industries Being Reshaped

Gaming
Disruptive innovation opportunity: Integrate endangered species into popular gaming platforms to engage and educate players.
Conservation
Disruptive innovation opportunity: Collaborate with conservation organizations to create interactive experiences that raise funds for protecting endangered animals.
Mobile and Tablet
Disruptive innovation opportunity: Adapt virtual pet games for mobile and tablet platforms to reach larger audiences and facilitate engagement on-the-go.
SCORE
5.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 69%
Activity 92%
Freshness 8%

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