Playful Monitoring Pet Apps

The Petcube Pet App Allows Owners a Way to Keep Tabs on Their Pets

The Petcube pet app device lets owners play with their pets while they’re not around.

Most pet owners have to leave for work or school and leave their pets behind at work, leaving their pets bored and unattended to. The Petcube is a small cube device that allows pet owners to interact with their pet and play with them. The device houses a laser that owners can move around for their pet to follow. The app also allows for the owner’s friends to interact with their pet, providing a social aspect to the app. It’s the ultimate big brother app for pets.

The pet app device 720p video camera, a remote-controlled laser pointer, a microphone and speakers that can be accessed via the company’s smart phone app.

Interactive Pet Monitoring
The integration of gamification and real-time monitoring for pets allows for an immersive experience for pet owners, leading to potential opportunities for further pet-interaction features.
Social Pet Networks
The integration of social sharing for pet interactions can lead to opportunities for targeted pet advertising and partnerships.
Smartphone Pet Accessories
Accessories like Petcube offer the potential for disruption in the pet-to-owner communications space with products like activity trackers or interactive feeding devices.

Industries Being Reshaped

Pet Retail
Brick-and-mortar pet retailers could capitalize on the rise of pet monitoring technologies by offering in-store demos and installations.
Smart Home
Integration with smart home technologies could lead to potential applications for pet monitoring that expand beyond the pet industry.
Mobile App Development
Companies creating interactive experiences for pets and their owners have potential for disrupting the mobile app development landscape with features like augmented reality or voice activation.
SCORE
1.8 out of 10
GENDER
30% Men70% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 31%
Activity 15%
Freshness 8%