Mars Exploration Games

NASA's 'Mars 2030' Brings the Red Planet to Earth Through VR Missions

While the Star Wars movies may take viewers on a journey to a galaxy far far away, NASA's new 'Mars 2030' game takes earthlings to the planet right next door. Even better, the virtual reality game is based on real science and data, using research from the space agency itself and MIT Aeronautics and Astronautics graduate student, Sydney Do.

Mars 2030 is a single-player game that uses Oculus Rift technology to take players on interactive virtual missions to the surface of the Red Planet. Traveling on foot in NASA's prototype Z-2 spacesuit, players will be able to experience the planetary environment as well as explore the proposed Mars habitat.

Created in collaboration with media company, FUSION, the immersive game will be released at SXSW 2016, exciting a new generation of astronauts about the great developments that NASA is making in space exploration.

Virtual Reality Gaming
Opportunity for game developers to create immersive, interactive experiences that transport players to new worlds.
Realistic Simulations
Potential for the use of accurate data and research to create realistic simulations that educate and engage users.
Space Exploration
Growing interest in space exploration and the potential for innovative technologies to enable human missions to other planets.

Sectors Adopting This

Gaming
Gaming industry can capitalize on the rising popularity of virtual reality gaming and create VR experiences that captivate players.
Education
Education sector can utilize realistic simulations like 'Mars 2030' to enhance learning experiences and engage students in scientific exploration.
Space Technology
Space technology industry can leverage the increasing interest in space exploration to develop innovative solutions for future missions and habitats on Mars.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 74%
Freshness 8%

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