Panic-Alleviating Games

The Mobile Game Flowy Helps Anxiety Sufferers Manage Panic Attacks

There are a number of mental health apps out there that help people cope with a variety of issues, but this smartphone game specifically helps people with anxiety disorders manage panic attacks. From Play Labs London, Flowy utilizes breathing exercises and gamification to sooth those in the throws of crippling panic.

In the game, players move a little boat down its path. The boat is controlled with a button, which you hold down as you breath in and let go of when you breath out. The goal of the game is to retrain the way you breathe, using your diaphragm instead of your chest muscles. This helps manage panic attacks by slowing the heart rate.

Anxiety-reducing Games
The trend of games designed to alleviate anxiety and panic attacks through gamification and breathing exercises creates an opportunity for mental health app development.
Gamified Breathing Techniques
The trend of incorporating breathing exercises into game design presents an opportunity for companies to create innovative wellness products that merge fun and self-care.
Therapeutic Mobile Apps
The trend of developing therapeutic mobile apps, such as Flowy, highlights the opportunity for developers to design apps that help people manage and stabilize their mental health.

Who This Affects Most

Mobile App Development
The trend of developing mobile apps designed to alleviate anxiety and panic attacks represents a disruptive innovation opportunity for app developers.
Gaming Industry
The trend of incorporating breathing exercises and mindfulness techniques into game design presents an opportunity for the gaming industry to expand its offerings and attract new customers.
Mental Health Industry
The trend of developing mental health apps, such as Flowy, highlights the potential for the mental health industry to integrate technology and provide more accessible and innovative solutions for consumers.
SCORE
0.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 3%
Activity 5%
Freshness 8%

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