Those living in developing parts of the world without access to electricity could benefit immensely from the Play & Lighting Lamp as an effective piece of equipment to help illuminate their living space without the need for an outlet.
The lamp features a toy-like design that enables a child to spin and turn it as a form of play that will transfer the kinetic power into battery power for the lamp. A single minute of swinging will provide around 10-minutes of illumination, which means that an average play session for a child could easily offer hours of illumination for a family.
The Play & Lighting Lamp is the design work of Sanghoon Yoon and is the winner of the Student Design Award at the 2016 iF Design Awards.
The Play & Lighting Lamp Turns Child's Play into Illumination
1. Kinetic Power Generation - Opportunity to develop innovative products that harness kinetic energy for power generation, providing sustainable and portable lighting solutions.
2. Playful Energy Harvesting - Potential to create playful and interactive devices that convert play activities into usable energy, opening up new possibilities for renewable energy sources.
3. Low-cost Lighting Solutions - Emerging market for affordable lighting solutions that don't require access to electricity, creating opportunities for businesses to cater to underserved communities.
1. Renewable Energy - Disruptive innovation opportunity lies in developing and marketing kinetic energy products for off-grid lighting solutions in developing areas.
2. Toys and Games - Potential for creating toys and games that integrate energy-harvesting technology, enabling children to actively participate in green energy generation.
3. Social Impact - Opportunity to address social challenges and provide low-cost lighting solutions through innovative designs that cater to underserved communities.