Accessible 3D Printing Software

The Leopoly App Expands to Expands to Schools and Businesses

Leopoly is a 3D printable modeling app that addresses one of the biggest hurdles this technology has when it comes to being a staple in any and all industries. Leopoly provides the necessary software for individuals and businesses to create their own products without the need for special design skills.

The Leopoly app, which was created by Leonar3Do, may provide templates for decorative and everyday use objects, but it has recently announced an extension to its services. Through Leopoly's Brand Building program for online creatives "offers a tailor made solution with custom development, models, and 3D printing options" in addition to "access to Leopoly’s library of over 100 templates, all the basic design apps, 3D printing service integration," writes 3D Printing Industry. Leopoly also announced its Education Package for schools.

Accessible 3D Printing
The expansion of Leopoly's software to businesses and schools presents an opportunity for accessible 3D printing, removing the barrier of special design skills.
Brand Building for Online Creatives
Leopoly's Brand Building program offers custom development, models, and 3D printing options, providing a disruptive innovation opportunity for online creatives to create and market their own products.
3D Printing in Education
Leopoly's Education Package for schools introduces 3D printing technology into the education sector, allowing students to learn and create in a hands-on way.

Sectors Adopting This

3D Printing
The Leopoly app's expansion to businesses and schools creates opportunities for the 3D printing industry to reach new markets and customers.
Digital Design
The increasing accessibility of Leopoly's software enables individuals and businesses without design skills to enter the digital design industry and create their own products.
Education Technology
Leopoly's Education Package opens up new possibilities for education technology companies to incorporate 3D printing into their offerings, enhancing experiential learning for students.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 60%
Activity 48%
Freshness 8%