Machinated Learning Apps

The Volley App Uses Machine Learning to Help Students

Volley is a high-tech education and learning app that allows students to simply point their smartphone's camera at a page in their textbook and instantly access resources about key facts and challenging parts as well as links to online classes and study guides that help. The app makes use of natural language processing algorithms and futuristic machine learning capabilities to make this happen in an automatic manner.

This high-tech learning app analyzes text and images in a matter of seconds before determining the topics being addressed and giving users options to access courses and articles.

What's great about Volley is that in addition to helping students do a better job with their assignments, it is designed to be free to students while textbook makers, education providers and schools being charged a fee.

Machine Learning in Education
Volley's use of machine learning and natural language processing in education is disrupting traditional learning methods.
Augmented Reality in Learning
Volley's augmented reality feature allows students to access resources and study materials by simply scanning their textbooks.
Freemium Education Platforms
Volley's business model of charging textbook makers, education providers, and schools while offering the app for free to students is disrupting the education industry.

Who This Affects Most

Education Technology
Volley's machinated learning app is a disruptive innovation opportunity in the education technology industry.
Artificial Intelligence
Volley's use of natural language processing and machine learning presents an exciting opportunity for the artificial intelligence industry.
Online Education
Volley's integration of online courses and study guides positions it as a disruptive innovation in the online education industry.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 36%
Activity 43%
Freshness 8%