Modernized Athlete Training Grounds

UNS Designed the Korean Football Park

UNS has completed the Korean Football Park, a sprawling 450,427-square-metre campus in Cheonan, South Korea, that redefines the concept of a national training ground by transforming it into a multi-functional civic destination for both elite athletes and the public.

Conceived at the onset of the COVID-19 pandemic as a beacon of hope for the sport, the project moves far beyond a simple collection of pitches. UNS integrates the Korean Football Association's headquarters directly with an outdoor stadium to foster unprecedented proximity between decision-makers, coaches, and players. This master plan, designed as a terraced landscape responding to the site's mountainous topography, organizes a rich program that includes 11 football fields, an indoor climate-controlled arena, a soon-to-be-built museum, a high-end hotel and spa, and dedicated facilities for youth and women's development.

Image Credit: Rohspace

Civic Training Campuses
Elite sports facilities are evolving into public-facing destinations where recreation, culture, hospitality, and athlete development coexist in one accessible environment.
Integrated Sports Governance
Placing federation headquarters alongside training and competition spaces creates new models for faster collaboration between administrators, coaches, and athletes.
Terrain-adaptive Architecture
Large-scale athletic campuses built into natural landscapes demonstrate how topography can shape immersive, sustainable, and multifunctional venue experiences.

Sectors Adopting This

Sports Architecture
Design firms can differentiate through campus concepts that combine performance infrastructure with civic amenities and year-round public engagement.
Athlete Development
Training organizations are gaining new pathways to support youth, women, and elite players through specialized facilities embedded within national sports ecosystems.
Sports Tourism
Hotels, museums, spas, and stadiums within training grounds expand the commercial potential of sports destinations beyond match-day attendance.
SCORE
5.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 44%
Activity 11%
Freshness 100%