Meditative Art Games

Joy Exhibition Lets Players Show Off Art Skills to Alien Races

Joy Exhibition is an art game that tasks players with creating free-form painting as a way to communicate with mute alien races. Created by game developer, Strangethink, Joy Exhibition is a wonderful celebration on the power of art. The game functions on proceduraly generated elements and has players operate a paint gun to create abstract pieces. Each piece created by the user is added to a larger gallery where stone faced aliens appreciate the player made creations. There is no judgement or critique, but there is a sense of enjoyment garnered from the aliens. The game also offers alien landscapes for players to explore and draw inspiration from.

Playing Joy Exhibition almost feels like an act of meditation. While paintings require focus, it is easy to become engrossed in the work and there is a sense of pride in completing a piece. The process can take anywhere from 10-20 minutes, but in that time full creativity is given to the player allowing for full expression or exploration.

Image Credity: Strangethink

Art as Communication
Creating art as a means of nonverbal communication can be a disruptive innovation opportunity for industries focused on human-computer interaction or virtual reality.
Procedural Generation in Gaming
Implementing procedural generation elements in video games can offer unique and personalized experiences, presenting a disruptive innovation opportunity for the gaming industry.
Meditative Gaming
Developing more meditative and immersive gaming experiences can tap into the growing interest in mindfulness and well-being, presenting a disruptive innovation opportunity for the gaming and wellness industries.

Sectors Adopting This

Human-computer Interaction
Integrating art-based communication techniques can revolutionize how humans interact with computers, leading to disruptive innovation in fields such as user interface design and virtual reality.
Virtual Reality
Creating virtual reality environments that enable users to communicate and express themselves through art can unlock new possibilities for artistic expression and therapeutic applications, offering disruptive innovation opportunities in the virtual reality industry.
Gaming and Wellness
Combining gaming experiences with elements of mindfulness and meditation can create a new market for wellness-focused games, providing a disruptive innovation opportunity for both the gaming and wellness industries.
SCORE
1.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 22%
Activity 17%
Freshness 8%

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