Smartphone Gaming Batteries

The cheero 'Ingress Power Cube' Enables Charging and Gameplay

A dual-purpose design is of paramount importance to device users, so the cheero 'Ingress Power Cube' is designed as both a gaming peripheral and a way to charge one's smartphone.

Lightweight and able to work with a variety of different device brands, the cheero 'Ingress Power Cube' provides additional hours of gameplay in an ultra-futuristic design. The battery can be customized to feature six different LED light patterns that emulate the Ingress game for a more personalized touch.

Compatibility with quick charge technology enables the cheero 'Ingress Power Cube' to be a superior device when compared to other products on the market and provides an enhanced level of personalization for gaming users. It also comes complete with a charging cable and carrying case.

Dual-purpose Design
Developing products that serve multiple functions can provide convenience and added value for consumers.
Enhanced Personalization
Creating products with customizable features allows consumers to personalize their experiences and foster a stronger connection to the brand.
Quick Charge Technology
Utilizing quick charge technology can offer faster and more efficient charging solutions for mobile devices.

Industries Being Reshaped

Gaming Accessories
The gaming accessories industry can benefit from developing innovative products that enhance gaming experiences while providing additional functionalities.
Mobile Device Accessories
The mobile device accessories industry can capitalize on the demand for dual-purpose products that offer both charging capabilities and added features for convenience.
Consumer Electronics
The consumer electronics industry can seize disruptive innovation opportunities by integrating quick charge technology into their products, providing faster and more efficient charging solutions for consumers.
SCORE
3.3 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 46%
Activity 45%
Freshness 8%