VR Timepiece Experiences

Arnold & Son Launched an Immersive VR Experience at Baselworld

To help those who visit Baselworld this year get an up-close look at its beautifully complex timepieces, Arnold & Son launched an immersive VR experience.

As virtual reality makes it possible for people to experience the impossible, Arnold & Son put together a unique way for people to examine its product range in a "larger-than-life, immersive way." Visitors will find themselves both amused and educated as they put on a headset and hold onto a pair of controllers to view the watches in three dimensions. On top of being able to explore the timepieces on a large scale, visitors will be able to gain a better understanding of the movements and mechanisms that power each design.

Arnold & Son virtual reality experience just kicked off today at Baselworld 2018 and will run until March 27th.

Immersive VR Experiences
Using virtual reality to create immersive experiences allows companies to showcase their products in a unique and engaging way.
3D Visualization
Using virtual reality to view products in three dimensions enhances the understanding and appreciation of their design and functionality.
Virtual Product Education
Virtual reality provides an opportunity for customers to gain a deeper understanding of the inner workings and mechanisms of a product.

Who This Affects Most

Luxury Watch
The luxury watch industry can leverage virtual reality to enhance customer experiences and engage with a wider audience through immersive VR experiences.
Virtual Reality
As virtual reality technology continues to advance, there are opportunities for the development of new applications and experiences across various industries.
Consumer Electronics
Incorporating virtual reality into consumer electronics allows companies to create unique and interactive product demos, enhancing customer engagement and understanding.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 94%
Activity 91%
Freshness 8%