Two-in-One Gaming Headsets

The HyperX Cloud Mix Functions Use Bluetooth Standard

Bundled as a two-in-one headset, the HyperX Cloud Mix is aiming to be your wireless headphones and gaming-focused headset. Unlike traditional wireless gaming headsets, the HyperX Cloud Mix doesn't use a USB dongle and instead takes advantage of a universal Bluetooth standard. This allows the headset/headphones to easily connect to a smartphone as well as any Bluetooth-capable PC. An integrated internal microphone works with a detachable mic arm to give the Cloud Mix a distinctly non-gamer-inspired look.

The HyperX Cloud Mix is currently rated for 20 hours of playback, which is fairly standard for a pair of wireless headphones. Charging is handled through a Micro USB, while backup analog audio is provided through a 3.5mm port. The headset also features built-in controls to change audio and mic levels while in Bluetooth mode.

Image Credit: HyperX

Two-in-one Headsets
The integration of multiple functionalities in a single product represents an opportunity for companies to provide more value to consumers.
Universal Bluetooth Integration
Implementing the use of universal Bluetooth standards represents an opportunity for companies to enhance their product's connectivity and convenience.
Non-gamer-inspired Gaming Headsets
Designing gaming headsets with a more versatile and stylish look represents an opportunity for companies to appeal to a broader audience.

Industries Being Reshaped

Gaming Accessories
Companies in the gaming accessories industry can benefit from producing innovative products that cater to both the gaming and non-gaming market.
Audio Technology
Companies in the audio technology industry can benefit from implementing universal Bluetooth capabilities to enhance their product's compatibility.
Smartphone Accessories
Companies in the smartphone accessories industry can benefit from producing versatile products that can handle both music and gaming functionalities.
SCORE
2.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 36%
Activity 39%
Freshness 8%