Consumer-Made Phone Plans

This 'Sure' Store Lets Consumers Build Phone Plans on Huge Touch Screens

Sure's new and interactive cellphone shop features large touch screens that allow consumers to browse options inside the store and create their own personalized phone plans.

The idea of personalizing packages to cater to each consumer's specific needs is an intelligent marketing scheme. Instead of grouping consumers into cookie-cutter plans, this process ensures that each Sure guest is treated as the unique individual that they are.

In addition to offering customized phone plans, this shop markets touch screens as an appealing feature for youthful consumers. By incorporating interactive tech displays in its interior, the shop gamifies its consumer experience. Consumers are not only able to learn about products while assessing their own specific needs but will also enhance their overall shopping experience.

Consumer Personalization
Allowing consumers to tailor their own phone plans caters to their specific needs and preferences, offering endless opportunities for businesses to personalize their products and services.
Interactive Shopping
Integrating interactive technology into the shopping experience helps to engage consumers and create a more immersive experience.
Gamification
Creating a fun and interactive experience around product and service selection can help to attract youthful consumers and improve engagement.

Who This Affects Most

Telecommunications
The telecommunications industry can utilize consumer personalization to create customized phone plans and better meet the diverse needs of their customers.
Retail
The retail industry can take inspiration from the interactive and gamified shopping experience to create unique in-store experiences that keep customers engaged and coming back.
Technology
Technology companies can provide businesses with the necessary tools to implement interactive touchscreens and gamified shopping experiences.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 36%
Freshness 8%