DIY Project Metaverses

The Home Depot's Campaign on Roblox Inspires Kids to Build

In celebration of the 25th anniversary of its Kids Workshops, Home Depot created a campaign on Roblox to reach new audiences. With Home Depot's Kids Workshops, kids can go to stores to work on mini home improvement projects for free, and within the metaverse, kids can also grab ahold of tools to build their own creations.

Within Roblox's Redcliff City, Home Depot created different workshop activities like building a swing set, a camping tent or a pool. More than a million projects have been started within the game and 85% have been completed, expressing the level of immersion that captivates players to see an activity through from start to finish. More than seven million users have entered the Home Depot on Roblox since its creation, indicating its first activation has been a success.

Virtual DIY Workshops
Virtual platforms like Roblox are becoming popular for conducting do-it-yourself workshops, allowing participants to build their own creations.
Immersive Learning Experiences
Creating immersive experiences within virtual metaverses like Roblox can engage and captivate users to complete activities from start to finish.
Retail Brand Partnerships
Collaborations between retail brands like Home Depot and virtual platforms like Roblox open new avenues for reaching and engaging with diverse audiences.

Who This Affects Most

Home Improvement
The Home Depot's campaign on Roblox demonstrates the potential for the home improvement industry to engage customers through virtual platforms.
Gaming
The success of Home Depot's campaign on Roblox highlights the potential for gaming industry to offer immersive learning experiences and partnerships with retail brands.
E-commerce
Virtual platforms like Roblox provide e-commerce industry with opportunities to create interactive and experiential marketing campaigns through partnerships with popular brands.
SCORE
3.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 40%
Activity 57%
Freshness 18%