Mobile Esports Game Expansions

HMBLE Joined Supercell's Brawl Stars Esports Program

HMBLE has joined the Brawl Stars Esports Partner Program, becoming the tenth partnered organization in Supercell’s revenue‑sharing initiative and joining teams such as LOUD, Gen.G, and SK Gaming; the announcement coincides with in‑game team bundle launches that include a spray, pin, and profile picture, from which a percentage of sales is allocated to the organization. This also shows the current thriving mobile game esports landscape.

The move formalizes HMBLE’s commercial integration with Supercell ahead of the Brawl Stars World Finals 2025 in Stockholm, where the reigning world champions are competing with their 2024 roster and enter the event as one of the favorites following sustained regional and international success; the partnership follows Space station Gaming’s exit from the programme earlier in the month.

Image Credit: Supercell

Mobile Esports Revenue Sharing
Revenue-sharing programs in mobile esports are creating new monetization channels for both developers and teams, incentivizing deeper partnerships.
In-game Bundles Integration
Integrating in-game bundles linked to esports teams is becoming a novel way to engage fans and drive sales, allowing organizations to build a unique team identity.
Team Customization Features
The addition of customizable features like sprays, pins, and profile pictures in mobile games is increasing fan engagement, offering an innovative avenue for personalization.

Industries Being Reshaped

Mobile Gaming
The mobile gaming industry is experiencing a surge in esports engagement, with revenue-sharing models enhancing collaboration between developers and teams.
Esports
Esports is rapidly expanding into the mobile sector, driving new opportunities for partnerships and competitive events globally.
Digital Merchandising
Digital merchandising is being redefined through in-game content, offering a unique platform for esports teams to monetize fan interactions.
SCORE
4.6 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 34%
Activity 41%
Freshness 64%