Sci-Fi Series Metaverse Activations

H&M is Launching an Experience Within H&M Loooptopia on Roblox

In early 2023, H&M Loooptopia launched on Roblox and now, H&M is introducing a new limited-time experience in the metaverse to support the launch of the Stranger Things summer collection.

In the collections, fans will find summer separates, surfer-inspired sets and retro styles informed by the 80s and 90s. The 24-piece capsule collection targets kids ages eight to 14, and through Roblox, the fashion brand reaches its Gen Alpha and Gen Z audience.

The Stranger Things x H&M Pop-Up Event in H&M Loooptopia on Roblox introduces the Surfer Boy Pizza Delivery Game, a Surfer Boy Pizza restaurant and the ability for players to collect clothing as rewards. After completing all the deliveries within the experience, Roblox Players will unlock a special trailer that shares a sneak peek of this fall's H&M Loooptopia experience.

Metaverse Fashion Activations
Fashion brands are introducing limited-time experiences in the metaverse to reach younger generations, offering opportunities for immersive brand experiences and e-commerce sales in virtual environments.
Gamified Shopping
Through gaming platforms, fashion brands are innovating their marketing by incentivizing players to engage with their products and unlocking rewards for purchases.
Virtual Try-on
Virtual experiences within the metaverse offer the potential for users to try on clothes and accessories in personalized avatars, creating a unique and engaging e-commerce experience.

Industries Being Reshaped

Fashion
Fashion brands are utilizing the metaverse to reach younger generations and create immersive e-commerce experiences for their customers.
Gaming
Gaming platforms like Roblox are becoming a marketing channel for fashion brands to gamify their marketing campaigns and incentivize players to engage with their brand and products.
Retail
Virtual experiences within the metaverse offer the potential for retail companies to create unique and engaging e-commerce experiences, with opportunities for personalized try-on and gamification features.
SCORE
5.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 74%
Activity 87%
Freshness 17%