Mythical Language Lessons

Duolingo Will Offer Lessons in Game of Thrones' High Valyrian Language

Season seven of HBO's blazingly popular Game of Thrones series is set to debut this Sunday, and Duolingo, the language-learning app, is helping extremely dedicated fans to better appreciate the show's subtleties by offering lessons in High Valyrian. To be clear, High Valyrian is a fictional language invented specifically for the Game of Thrones series, and it's spoken by Daenerys, one of the leads.

Though High Valyrian is a fictional language, it is still real in the sense of having concrete grammatical rules and an extensive dictionary. The language was designed by David J. Peterson, a language specialist who has worked on several Game of Thrones languages as well as fictional languages for several other series. Peterson also collaborated on a university course about building fictional languages.

Language Learning Apps
The rise of language-learning apps offers disruptive innovation opportunities for businesses to create specialized courses for niche languages, like High Valyrian.
Fictional Languages
As fictional worlds gain popularity, there is potential for disruptive innovation in creating language lessons for other fictional languages from movies, TV shows, and books.
Gamified Learning
Duolingo's success in offering language-learning through gamification showcases the disruptive innovation potential for other industries to incorporate game-like elements in their learning experiences.

Who This Affects Most

Language Learning
The language learning industry can tap into the growing demand for specialized language courses by offering lessons in fictional languages like High Valyrian.
Entertainment
The entertainment industry can explore disruptive innovation opportunities by creating language-learning experiences for popular fictional languages from movies, TV shows, and books, enhancing fan engagement.
Edtech
The EdTech industry can leverage gamified learning approaches to create engaging and effective learning experiences for various subjects, expanding beyond traditional teaching methods.
SCORE
3.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 47%
Activity 59%
Freshness 8%

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