Crooked Empire Video Games

The Latest Grand Theft Auto Online Update Adds Corporate Functionality

The Grand Theft Auto Online universe is getting an update in the form of 'Further Adventures in Finance and Felony' for users to enjoy.

The new functionality will allow players to build their own empire and act as a CEO in the company they have built through illegal means.

Players will be able to source illegal goods for selling, damage the supply lines of rival companies and partake in other mischief that's in-line with the Grand Theft Auto experience.

The Grand Theft Auto Online: Further Adventures in Finance and Felony update is set to launch for players on June 7th and help satisfy steady demand for the game. This update will help to keep the franchise fresh and relevant as Rockstar Games focuses on new projects on the horizon.

Illegal Business Simulator Video Games
Gamers are increasingly interested in simulation games where they can build their own illegal empires and compete with rival companies.
Corporate Functionality in Video Games
Video game developers are exploring new ways to integrate corporate functionality and management gameplay into their titles to increase player engagement.
Competitive Online Gaming
Multiplayer games that allow players to compete against each other in illegal business ventures are becoming more popular in the gaming industry.

Who This Affects Most

Video Games
The video game industry has an opportunity to create more simulation games that provide players with an immersive experience of building their own criminal empire.
Entertainment
Entertainment companies can invest in introducing more films or TV shows that revolve around mafia and illegal business activities to cater to the demand of the audience interested in such content.
Law Enforcement
Police departments can use illegal business simulation video games as a training tool to help train officers in recognizing and counteracting illegal business activities.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 12%
Activity 25%
Freshness 8%

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