VR Ghost Hunting Games

Sony Pictures Announced a Four-Player Ghostbusters Game for Meta Quest 2

Sony Pictures Virtual Reality (SPVR) has announced a new cooperative ghost-hunting game titled Ghostbusters VR. While the game is published by SPVR, it is being developed by the seasoned VR game development studio 'nDreams.' This game will allow a group of friends to take on the role of the iconic Ghostbusters as they explore a new city and confront new ghosts. The game will take place in San Francisco, where players will establish a Ghostbusters Headquarters and respond to various distress calls from haunted buildings.

SPVR released a short trailer to announce the release as a title for the Meta Quest 2. In this trailer, the player is seen scanning an old factory for ghosts. As the player progresses, objects such as barrels and boxes fly around the room on their own, and eerie music can be heard.

Image Credit: SPVR, nDreams

Cooperative VR Games
The rise of cooperative VR games will provide opportunities to create immersive and engaging experiences for groups of people.
Location-based VR Experiences
Incorporating real-life locations and landmarks into VR games can provide a unique and exciting experience for players.
Celebrity-branded VR Games
Partnering with celebrities or well-known franchises can add an extra layer of excitement and draw in fans to VR gaming.

Who This Affects Most

Virtual Reality Gaming Industry
The virtual reality gaming industry will continue to expand as more companies release VR games and accessories.
Entertainment Industry
The entertainment industry can embrace VR gaming as a new way to engage fans and create experiences that immerse them in their favorite movies and TV shows.
Tourism Industry
The tourism industry can utilize VR technology to showcase different locations and landmarks, providing a unique and engaging experience for potential travelers.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 6%
Activity 57%
Freshness 12%

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