Gesture-Controlled VR Suits

e-skin is a Flexible & Camera-Free Shirt for Mixed Reality Experiences

The 'e-skin' is a gesture-controlled VR suit that provides an immersive VR experience.

Newly launched on Kickstarter, the e-skin shirt doesn't require the use of a camera or bulky probes to deliver a virtual or mixed reality experience. The e-skin has been outfitted with 14 strain sensors and a six-axis accelerometer and gyroscope. It is ultra-light and comfortable, just like a regular athletic compression shirt, due to its integration of stretchable electronics that were developed at the University of Tokyo. In addition to this, the e-skin is machine-washable up to 100 times.

With this gesture-controlled VR suit, the possibilities of everyday virtual reality are opened up. The e-skin could be used for games, as a bio-metric monitor and can even help the user to write code more quickly. Responses can be sent to a smartphone, computer, or tablet, making this one of the most versatile VR suits available.

Gesture-controlled VR Suits
The e-skin provides an immersive VR experience without the need for cameras or bulky probes, opening up possibilities for everyday virtual reality.
Flexible & Camera-free Shirt
The e-skin is ultra-light, comfortable, and machine-washable, making it a versatile VR suit for various applications.
Stretchable Electronics
The integration of stretchable electronics in the e-skin shirt allows for a seamless and natural user experience in mixed reality environments.

Sectors Adopting This

Virtual Reality
The e-skin VR suit disrupts the virtual reality industry by providing a more intuitive and immersive experience.
Gaming
The gesture-controlled e-skin suit opens up new possibilities for game developers to create more interactive and immersive gaming experiences.
Healthcare
The e-skin's bio-metric monitoring capabilities present disruptive innovation opportunities in healthcare for remote patient monitoring and virtual rehabilitation programs.
SCORE
1.8 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 39%
Freshness 8%

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