Modular Gaming Console Cases

The 'G-Case' for Nintendo Switch is Multifunctional

The 'G-Case' for Nintendo Switch is a modular aftermarket accessory for use with the namesake video game console that will provide users with a way to keep it protected and much more. The case will mount onto the rear of the console and will go to work, providing protection along with additional grips to help players enjoy enhanced comfort during gameplay. Players can also take advantage of modular battery power access to maximize the amount of time they can spend playing.

The 'G-Case' for Nintendo Switch works with the original version as well as the OLED model of the gaming console and will provide an additional five-hours of use thanks to the aforementioned battery pack for impressive user support.

Modular Gaming Accessories
The rise of modular video game accessories that provide multifunctional features such as protection, grip and extended battery life.
Aftermarket Console Accessories
The growing market for aftermarket accessories that enhance the gaming experience and provide added value for console owners.
Modular Electronics Cases
The trend of modular electronic cases that provide flexible customization options and added functionality for a variety of devices.

Industries Being Reshaped

Gaming Accessories Industry
This industry is expected to grow as video game console users seek to enhance their gaming experience with modular, multifunctional aftermarket accessories.
Consumer Electronics Industry
The increasingly popular trend of modular electronics cases presents a disruptive innovation opportunity for companies to provide flexible customization options to the consumers.
Mobile Devices Accessories Industry
As consumers seek to extend battery life and provide better protection for their electronic devices, the mobile device accessories industry may explore more modular, multifunctional options.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 42%
Activity 56%
Freshness 11%