Suctioning Smartphone Controller Systems

The 'Icon' Gaming Controller System is Intuitive

The conceptual 'Icon' gaming controller system has been designed by Juan Lee as a solution for avid gamers that would enable them to make use of their existing technology products when playing from home or out of the house.

The controller system features a series of suctioning components that can be positioned onto the screen of a smartphone in order to transform it into a robust controller when gaming at home. A series of dedicated handheld controllers can be used with the smartphone when gaming out of the house and feature interchangeable components for a customized experience.

The conceptual 'Icon' gaming controller system is focused on modularity and is well-suited to the demands of avid gamers as well as different gaming titles.

Modular Gaming Controllers
The trend of modular gaming controllers presents an opportunity for companies to offer customizable and adaptable gaming experiences.
Mobile Gaming Accessories
The trend of mobile gaming accessories presents an opportunity for companies to leverage the widespread use of smartphones for gaming purposes.
Suction-based Gaming Accessories
The trend of suction-based gaming accessories presents an opportunity for companies to offer innovative and versatile controllers for on-the-go gaming.

Industries Being Reshaped

Gaming Accessories Industry
The gaming accessories industry can leverage the trend of modular and suction-based controllers to offer a wider range of products and enhanced gaming experiences.
Mobile Technology Industry
The mobile technology industry can capitalize on the trend of mobile gaming accessories to create and market products that enhance the gaming experience on smartphones.
Consumer Electronics Industry
The consumer electronics industry can tap into the trend of suction-based gaming accessories to offer versatile and customizable controllers for various types of gaming.
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 91%
Activity 60%
Freshness 10%