Face-Tracking Interfaces

Umoove is Getting in on the Face-Tracking Train

With the Kinect and other motion based interfaces becoming so popular, it was only a matter of time before mobile platforms embraced face-tracking. This Umoove app allows users to control their phones simply by looking at it.

Umoove is a company that is pioneering this face-tracking movement with its two apps. One app is a face-tracker and the other an eye-tracker. This innovation is far from completed but for right now it can be used in Umoove's portable game.

The game sees users controlling a character that flies around in the virtual world collecting goodies. The game is completely run through the face-tracking system, and while the technology is still not complete, it works well. Pulling off specific or very difficult movements is still a work in progress, but you can expect to see this kind of gaming take off in the near future.

Mobile Face-tracking
There is a growing trend in mobile platforms embracing face-tracking technology, allowing users to control their devices simply by looking at them.
Eye-tracking Development
Companies like Umoove are pioneering eye-tracking technology, which has the potential to enhance user experiences and create new possibilities for control systems.
Virtual World Gaming
The use of face-tracking technology in gaming is on the rise, providing users with immersive experiences and new ways to interact with virtual environments.

Who This Affects Most

Technology
The technology industry has the opportunity to capitalize on the growing demand for mobile face-tracking interfaces by developing advanced systems and applications.
Gaming
The gaming industry can leverage face-tracking technology to create innovative and immersive gaming experiences that revolutionize player interaction and gameplay mechanics.
Consumer Electronics
The consumer electronics industry can integrate face-tracking and eye-tracking functionality into a wide range of devices, offering users a more intuitive and hands-free user experience.
SCORE
1.5 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 9%
Activity 27%
Freshness 8%