Quirky concepts are no stranger to the realm of indie games, but the premise of the 'Dogness' game takes the idea of strange and turns it into a satirical masterpiece. The basic premise of the game centers around a dog park and the idea that to have a happy society there must be breed homogeny. This idea of eugenics drives the Dogness game and makes it both incredibly entertaining and also quite thought-provoking.
Developed by Paolo Pedercini, the Dogness game has players drag and drop dogs on one another until a near-perfect dog is created. The game groups each dog by color, with each tone representing the perfection level of the breed. Since the goal is to create a park of same-looking dogs, players will be forced to think quickly and combine canines to create a perfect dog. Challenges arise when forming combinations, as mixing mates that are too similar will result in glitchy inbred pups.
What's Driving This Trend
- Indie Satirical Games
- Opportunity for developers to create unique, thought-provoking games that push the boundaries of traditional game design.
- Breeding Simulations
- Opportunity for game developers to create more realistic and in-depth simulations that explore the science and ethics of animal breeding.
- Eugenics in Gaming
- Opportunity for game developers to explore controversial subjects in a satirical way, encouraging players to think critically about social issues.
Who This Affects Most
- Gaming Industry
- Opportunity for game developers to tap into a growing market of players who are looking for unique and thought-provoking gaming experiences.
- Animal Breeding Industry
- Opportunity for breeders to use gaming simulations as a tool to educate the public on the science and ethics of animal breeding.
- Education Industry
- Opportunity for educators to incorporate gaming simulations into their curriculum to engage and teach students about socially and ethically sensitive subjects.
