Math-Oriented Design Games

The Engare Video Game Lets Consumers Create Patterns Using Mathematics

The Engare is a math-based design game that encourages consumers to become familiar with numbers in order to create intricate patterns inspired by Islamic architecture. The designs feature repetition in curved, swirled and circular shapes to create beautifully colorful and symmetrical designs using mathematics.

Many consumers shy away from the notion of math because it can seem to be complicated and overwhelming. The Engare game engineered by Mahdi Bahrami presents numbers in an approachable way by teaching users how algorithms can be used to create interactive visual patterns. The game features a variety of levels in which consumers are instructed to complete a pattern by mimicking its shape using numbers. As the levels increase, the patterns become significantly more detailed turning into beautiful mosaics.

Math-based Design Games
Math-based design games are becoming popular to teach numbers in an approachable way and create interactive visual patterns.
Algorithm-based Learning Games
Algorithm-based learning games are becoming popular to teach coding and computational thinking to children and adults in a fun way.
Islamic Art-inspired Designs
Islamic art-inspired designs are trending in the art and design industry, influencing the creation of new designs and color schemes.

Who This Affects Most

Education Technology
Education technology companies can develop math-based design games and algorithm-based learning games to teach computational thinking and coding to children and adults.
Video Game Industry
Video game companies can incorporate math-based design games, such as The Engare, into their portfolio to attract the growing market of consumers interested in educational and interactive games.
Art and Design Industry
The art and design industry can incorporate Islamic art-inspired designs into their products and services to create new and unique designs and color schemes.
SCORE
3.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 53%
Activity 50%
Freshness 8%

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