'Collider' is an immersive audiovisual experience from Leap Motion that will take you on a self-controlled journey spinning through a tunnel of light and sound. Inspired by the look of the Large Hadron Collider, the experience was designed by Eddie Lee of Funktronic Labs, as part of a collaboration with DJ Baiyon, who is well-known in the Kyoto house and electronic music scene. While there are tons of visually stunning virtual reality experiences out there, Lee notes that "Having a musical experience that is real-time interactive hasn't really been explored yet."
The unique experience is provided by wearing the Oculus Rift DK1 and DK2 and the gestures you make will control the speed at which you propel yourself into the vortex of sights and sounds. Throughout the interactive experience, you'll see your hands projected before you like ghostly objects. The experience is also offered in a desktop mode via a free download from Leap Motion's app store.
Leap Motion's Collider Moves You Through a Tunnel of Colors & Music
1. Immersive Audiovisual Experiences - Businesses can create fully immersive audiovisual experiences for customers using virtual reality technology to provide unique brand experiences.
2. Real-time Interactive Music - Exploring real-time interactive music in virtual reality can provide opportunities for musicians and music enthusiasts to engage with music in a more personalized and engaging way.
3. Gesture-controlled Immersive Experiences - Creating gesture-controlled immersive experiences can provide new opportunities to explore how individuals interact with virtual reality technology and how this can be applied in business settings such as gaming and training simulations.
1. Entertainment - Virtual reality technology can be leveraged by the entertainment industry to create unique experiences that provide customers with interactive and immersive experiences that go beyond traditional forms of entertainment such as movies and television.
2. Gaming - Gesture-controlled immersive experiences can provide new opportunities for gaming companies to develop more engaging and interactive games that allow users to fully immerse themselves in the gaming experience.
3. Training and Development - Virtual reality technology can be used by training and development companies to create simulations that allow employees to practice skills and scenarios in immersive and realistic environments, improving their performance and reducing costs associated with traditional training methods.