Rock 'N' Roll Metaverses

Range Media Teams Up With Heavy Metal to Launch 'Classick Club'

Range Media, a global talent representation company, has teamed up with sci-fi and fantasy publisher Heavy Metal and Oscar-nominated/Emmy-winning filmmaker Joe Berlinger to launch 'Classick Club,' an NFT and Web3 company focused on bringing the counterculture of rock'n'roll to the metaverse.

Classick Club will consist of a highly immersive and interactive platform in which fans can connect with their favorite artists' via unique digital and IRL expereinces. Users will create their own custom avatars and enjoy the freedom of exploring the new rock-centric metaverse world, stopping in local venues, and interacting with other rock-loving users. In addition, users will have the option to build and exhibit personal collections of NFTs within the metaverse.

“The spirit, attitude, and expression of rock’n’roll is unlike anything else,” Classick Club’s founders say. “Crossing race, age, culture, and country, the genre is a symbol of unity throughout our collective civilization. Classick Club is here to manifest that belief system to the new blockchain, metaverse, and web 3 world.”

Image Credit: Classic Club

Rock'n'roll Metaverse
The entertainment industry can invest in developing immersive and interactive platforms for the music-loving community in the metaverse.
NFT and Web3 Integration
Industries involving art, collectibles, and gaming can explore opportunities in integrating NFTs and Web3 technology to enhance user experiences in the metaverse.
Custom Avatar Creation
Industries involved in online games or virtual experiences can explore opportunities to enable the creation of customizable avatars for users in the metaverse.

Who This Affects Most

Entertainment
The entertainment industry can partner with NFT companies to develop immersive and interactive metaverse experiences for music fans and enthusiasts.
Art
The art industry can explore opportunities in creating and exhibiting NFT-based collectibles to be displayed in the metaverse.
Gaming
The gaming industry can explore opportunities to incorporate customized avatars and NFT collections in metaverse-based games and experiences.
SCORE
5.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 63%
Activity 80%
Freshness 12%

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