AR Music Concerts

The Rolling Stones Bitmoji Show Lens Promotes a New Album

For the launch of the latest Rolling Stones album, Hackney Diamonds, the band teamed up with Snapchat’s Paris-based AR studio to create the Rolling Stones Bitmoji Show Lens. This augmented reality experience makes a concert stage appear on-demand, complete with 3D Bitmoji avatars of Mick Jagger, Keith Richards and Ronnie Wood playing one of their newest songs, Angry. To bring the Rolling Stones' music to a new generation, Snapchat made it possible for users to add their Bitmoji to the mix and see them dance on stage next to the augmented reality versions of the Rolling Stones.

As part of the experience, there's exclusive virtual merch that fans can get for their Bitmoju, including a special band t-shirt under the Band Tees section when choosing an outfit for a Bitmoji.

AR Music Experiences
The Rolling Stones Bitmoji Show Lens demonstrates the potential for augmented reality to enhance live music performances by creating a virtual concert stage with 3D avatars.
Social Media Collaborations
Snapchat's partnership with the Rolling Stones showcases the opportunities for musicians and bands to leverage popular social media platforms to connect with fans and promote new music releases.
Personalized Virtual Merchandise
The exclusive virtual merch available for users' Bitmoji in the Rolling Stones Bitmoji Show Lens highlights the potential for personalized and interactive merchandise experiences in the music industry.

Who This Affects Most

Technology
The integration of augmented reality technology into music experiences presents opportunities for tech companies to develop innovative solutions for virtual concerts and interactive performances.
Entertainment
The collaboration between Snapchat and the Rolling Stones demonstrates how the entertainment industry can leverage digital platforms to engage audiences in unique ways and expand their reach.
Fashion
The inclusion of virtual band t-shirts in the Rolling Stones Bitmoji Show Lens opens up possibilities for fashion brands to explore virtual merchandise collaborations and create branded digital clothing collections.
SCORE
5.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 73%
Activity 79%
Freshness 22%

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