Touchscreen-Projecting Bracelets

The Cicret Bracelet Converts Your Arm into a Touch Screen

The Cicret is a bracelet, currently still in the development stage, that will be able to project a touchscreen tablet interface onto the user's arm.

This bracelet consists of a pico projector and eight proximity sensors that point towards the user's forearm. Operating as a standalone device, the bracelet, when activated by a twist of the wrist, projects an Android interface onto the user's arm. The sensors detect where the user's fingers are and allow them to interact with the interface as they would any regular Android touchscreen device.

The developers of the Cicret bracelet are currently raising funds for further testing, development and production; however, the device is expected to be available in the consumer market within a year and a half. It could cost up to $400.

Wearable-projection-technology
The development of a bracelet that projects a touchscreen onto the user's arm opens up opportunities for wearable projection technology.
Interactive-interface-wearables
The Cicret bracelet's ability to create an interactive interface on the user's arm presents opportunities for the development of other interactive interface wearables.
Gesture-controlled-devices
The use of proximity sensors to detect finger movements and enable interaction with the projected touchscreen on the user's arm paves the way for gesture-controlled devices.

Industries Being Reshaped

Wearable-technology
The development of a bracelet that can project a touchscreen onto the user's arm has the potential to revolutionize the wearable technology industry.
Mobile-technology
The Cicret bracelet's projection of an Android interface onto the user's arm highlights opportunities for innovation in the mobile technology industry.
Virtual-reality
The concept of projecting a touchscreen onto the user's arm could be applied to virtual reality technology, creating immersive and interactive experiences.
SCORE
5.2 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 72%
Freshness 8%